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Arma 3 spawn ai module custom faction
Arma 3 spawn ai module custom faction






arma 3 spawn ai module custom faction

  • 1.3 How do I set the CAS units to spawn at a certain height for things like the USS Nimitz?.
  • 1.2 How do I prevent a spawned unit/group from being profiled?.
  • 1.1 How exactly do TAOR & blacklist markers work?.
  • Not all of the settings have to be used check in-game to see what they offer and feel free to add/remove the wanted ones. Name this file description.ext and put this inside:Ĭlass Params

    arma 3 spawn ai module custom faction

    To be able to use them in a scenario, find the scenario directory (usually in Documents\Arma 3\MPMissions) and create a new file inside it. Parameters are editable in the MP lobby and offer even more control over various scenario rules. The location keypoints are sometimes placed quite far from the actual location center so the name is properly visible in the map this module allows to fix such cases.

  • Combat Patrol Location Reposition: Moves the nearest (1000m radius) location to this module's position.
  • Combat Patrol Location Remove: Removes the nearest (1000m radius) location from the selection screen.
  • Its name and relative size (which is used to determine how big the AO is and how many units are stationed inside) can be customised.
  • Combat Patrol Location Add: Adds a new selectable location to the map.
  • Imagine a location that has very steep hills to the North - climbing up while exfiltrating or see enemy reinforcements trying to find their way down is not desired, it is therefore possible to place this module near this location and blacklist North using azimuth arrays.
  • Combat Patrol Azimuth Blacklist: Blacklists the nearest location's (1000m radius) azimuth range so it can't be used for the starting / ending position or reinforcements spawning points.
  • Now the scenario is ready to be played - see below for further scenario customisation possibilities.Īpart from the aforementioned Combat Patrol Init, here are other modules that can be used: It can be found under Systems (F5) > Combat Patrol.

    arma 3 spawn ai module custom faction

    As of build 1.94, full support for all factions is available. Make sure they are all in the same group.

  • Place playable units (the team conducting the patrol) somewhere far from any possible target locations.
  • (Optional) Uncheck "Enable AI" in the Lobby section.
  • In the Rulesets directly below, check "Show respawn counter" and "Substract respawn tickets".
  • Set the Respawn Delay in the same window to any wanted value, preferably > 0 seconds.
  • Set respawn setting to Custom Position (Attributes > Multiplayer > Respawn > Respawn on Custom Position).
  • While it is technically possible to play Combat Patrol in singleplayer, it is recommended to set up a multiplayer scenario instead, mainly due to respawn.








    Arma 3 spawn ai module custom faction